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Devlog
Announcement
February 17, 2022
by
JacobMakesTarot
Due to personal tragedy, development of Tarot is on indefinite hiatus...
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Why we start over
February 17, 2022
by
JacobMakesTarot
Another missed deadline. I’m sorry. Today I wanted to discuss why I was so attracted to the Rogue-like style of gameplay, through the lens of a card Death is one of the more striking cards in the Ma...
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Beginnings (2002 Remaster)
February 17, 2022
by
JacobMakesTarot
Hello again! While we’re not quite off to the races again, we’re making progress, on both a professional and personal front. This step away has made me re-evaluate some of the mechanics in Tarot t...
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Missing Deadlines
February 17, 2022
by
JacobMakesTarot
Hey everyone, I know I have already broken both promises, but the New Year has brought some unexpected challenges that have unfortunately put Development on the backburner. Progress is still being mad...
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Happy New Year!
February 17, 2022
by
JacobMakesTarot
Happy New Year, gang! Sorry for the delay, some General Life Troubles happened but we’re all okay. We couldn’t travel much for the holiday season unfortunately but the wife and I had a wonderful t...
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L is for the way you look at me
February 17, 2022
by
JacobMakesTarot
Hello again, today I wanted to talk about some of the actual rules and core gameplay loop. As should be obvious by the name and previous Devlogs, but Tarot Cards play a big part in the game. While I a...
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The Idea of Stealth
February 17, 2022
by
JacobMakesTarot
Hello and welcome to the Devlog #2 for Tarot . Stealth is a very important aspect of Tarot , since the player character is usually outclassed by the enemies within the Dark Beneath, the setting of the...
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Chariot, Sweet Chariot
February 08, 2022
by
JacobMakesTarot
Hello and welcome to the first Devlog for Tarot . While this is kind of an in media res thing since much of the assets are already created, I thought it would be nice to talk about my design process h...
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