Why we start over
Another missed deadline. I’m sorry. Today I wanted to discuss why I was so attracted to the Rogue-like style of gameplay, through the lens of a card
Death is one of the more striking cards in the Major Arcana. People think they know what Death means (Death, of course) but it’s not that. It’s Change, and resistance to it. Everything has an ending, that’s just a fact of life. It’s your resistance to it, whether you accept it, that causes trauma.
I love Rogue-likes because you can just start over. Your actions have consequences until they don’t. Sure you can get upgrades that change the run, get a good spin of the wheel that makes it easier, but it will always start from neutrality, more or less. But that’s the fun of it, isn’t it? You start from nothing, but you don’t. You’ve learned something new. This is how you bet XYZ boss, this is the item comp that works best, etc.
Death, the card, always means an end. How you react to that end is what is important
Tarot
A 3D Roguelike with PS1 Inspired Graphics
Status | On hold |
Author | JacobMakesTarot |
Genre | Adventure |
More posts
- AnnouncementFeb 17, 2022
- Beginnings (2002 Remaster)Feb 17, 2022
- Missing DeadlinesFeb 17, 2022
- Happy New Year!Feb 17, 2022
- L is for the way you look at meFeb 17, 2022
- The Idea of StealthFeb 17, 2022
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